Chainmail - Either Add or Remove Guarantee
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Threadfinn48 messagesstarted Aug 12, 2026, 8:25 PM
gameplayobjectives
Currently chainmail is a guaranteed trade from level 3 armorer villagers. In vanilla without this guarantee it would be 95%.
Chainmail chestplate also has a 17.6% chance to be found in woodland mansion chests. I believe it is typically ~5 loot chests per mansion on average, although this can vary significantly. I also might be wrong on the odds of chests generating. This would give chainmail also a high chance of being found in any given mansion. If one method with a high chance of success is being guaranteed, it makes sense to guarantee the other method that also has a high chance of success.
Chainmail chestplate also has a 17.6% chance to be found in woodland mansion chests. I believe it is typically ~5 loot chests per mansion on average, although this can vary significantly. I also might be wrong on the odds of chests generating. This would give chainmail also a high chance of being found in any given mansion. If one method with a high chance of success is being guaranteed, it makes sense to guarantee the other method that also has a high chance of success.
3
ThreadfinnOP2 months ago
I understand the reasoning for the guaranteed trade, since on a seed without a mansion there is no alternative and it can be time consuming to get a 2nd villager. However, this does remove the variance of one player potentially being in a better position to level up a 2nd armorer, for example if one player got a stack of emeralds from a trial chamber. A vanilla 95% chance is much higher than the 67% chance for trades such as pumpkin pie or ender pearls but it still feels a bit strange to guarantee one trade but not others, especially when pearls are guaranteed from piglin bartering.
ThreadfinnOP2 months ago
There is an issue with mansions that have 0 loot chests since then it can't be guaranteed since there's nowhere to force it. This at least has some skill in quickly recognizing that there are no chest rooms, although it does still force the player to enter the mansion to look.
ThreadfinnOP2 months ago
Vote for options below:
ThreadfinnOP2 months ago
Add Guarantee to mansion.
81
ThreadfinnOP2 months ago
Remove guarantee from villagers
102
ThreadfinnOP2 months ago
Leave it as is
11
GracefulBeauty2 months ago(edited)
leveling an armorer to lvl 3 after a whiff is actually 18 iron + 1 emerald, not a stack of emeralds
maskers2 months ago
hm yea idk why is it guaranteed when trades are standardised anyway
Lightning2 months ago
i dont think removing the trade would do anything good, except the game takes longer
Lightning2 months ago
but yeah also its standardized anyway
ThreadfinnOP2 months ago
I mainly meant that if one player is chopping logs for emeralds, while the other player has a stack of emeralds already, getting a 2nd level 2 villager is easier.
It costs 26 emeralds to get it from level 1 -> 2, and 18 iron for 2 -> 3
It costs 26 emeralds to get it from level 1 -> 2, and 18 iron for 2 -> 3
ThreadfinnOP2 months ago
Also the chance in vanilla is higher at level 2 than 3
ThreadfinnOP2 months ago
So if you have excess emeralds, in vanilla a 2nd villager is probably better, but in draftout you want the level 3 guarantee
1
GracefulBeauty2 months ago
i think if you already have the emeralds, surely it's still better to go for a 2nd villager in draftout. but it does change the risk/reward in general ofc
GracefulBeauty2 months ago
because iron and emeralds are separate resources so why not roll again
GracefulBeauty2 months ago
unless you also have the iron :p
maskers2 months ago
also huh i was convinced it was guaranteed lvl 2 right now & 27 emeralds is always enough but i think im wrong yeah
GracefulBeauty2 months ago(edited)
we could also add a guarantee to second lvl 2 armorer
so if lvl 2 armorer whiffs, you have guarantee on both lvl 3 and second villager to lvl 2 and can choose either one
so if lvl 2 armorer whiffs, you have guarantee on both lvl 3 and second villager to lvl 2 and can choose either one
ThreadfinnOP2 months ago
Yeah the guarantee is level 3, level 2 is still the vanilla 5/6
ThreadfinnOP2 months ago
that's an interesting idea
ThreadfinnOP2 months ago
I think that actually would be good
ThreadfinnOP2 months ago
Because say you get to level 2 and have no iron or emeralds left over. You could choose between either trading for more emeralds or trying to find iron, more vanilla choice without the risk that the emeralds fails.
maskers2 months ago(edited)
In vanilla without this guarantee it would be 95%is it not
ThreadfinnOP2 months ago
Level 2: 50% to fail first slot. If fails, then 33% to fail 2nd slot. 1/6 to fail level 2
Level 3: 60% to fail first slot. If fails, then 50% to fail 2nd slot. 3/10 to fail level 3.
3/60 to fail overall, 5%.
Level 3: 60% to fail first slot. If fails, then 50% to fail 2nd slot. 3/10 to fail level 3.
3/60 to fail overall, 5%.
ThreadfinnOP2 months ago(edited)
I'm not sure what the last 1/3 is for on what you put
maskers2 months ago
theres 3 slots in level 3?
maskers2 months ago
for the last lvl 3 slot
ThreadfinnOP2 months ago
no there's just 2 slots
ThreadfinnOP2 months ago
idk why the wiki says 3
ThreadfinnOP2 months ago
oh wait I do know
ThreadfinnOP2 months ago
In bedrock there's 3, both the lava and diamond trade are guaranteed and the rest are a 1/3
maskers2 months ago
oh thats bedrock only yeah mb
ThreadfinnOP2 months ago
tbh I hadn't even looked at that before, it is a little confusing on their chart
maskers2 months ago(edited)
it might be an overcook but you can try to standardise chainmail across all trades while keeping vanilla odds
ThreadfinnOP2 months ago
I see what you mean
ThreadfinnOP2 months ago
I guess I hadn't really thought about how just removing the guarantee at level 3 means one player might hit while one misses if they opt differently for 2nd villager vs level 3 after whiffing first level 2.
maskers2 months ago
so like say we whiffed on first lvl 2, then it would be
7/10 for it to exist on both next lvl 2 and lvl 3
5/6-7/10 for it to exist only on next lvl 2
1/6 for it to exist on neither
decent chance i messed up the numbers
7/10 for it to exist on both next lvl 2 and lvl 3
5/6-7/10 for it to exist only on next lvl 2
1/6 for it to exist on neither
decent chance i messed up the numbers
ThreadfinnOP2 months ago
that seems right
ThreadfinnOP2 months ago
I think the only issue is if you hit the 1/36 that level 2 misses twice, it would be hard to implement for the 3rd trade maybe
maskers2 months ago
the implementation would probably look something like
pick a number from 0 to 1
if the chance of you getting chainmail from match start up to that point is higher than that number, give you a chainmail trade
else don't give you a chainmail trade
pick a number from 0 to 1
if the chance of you getting chainmail from match start up to that point is higher than that number, give you a chainmail trade
else don't give you a chainmail trade
ThreadfinnOP2 months ago
That actually makes a lot of sense
maskers2 months ago
similar to how ranked standardises perch except on a lot simpler scale
ThreadfinnOP2 months ago
Yeah that would be easy
maskers2 months ago
i kinda dislike how its just a completely non vanilla mechanic youd likely not know that could affect your decision
like maybe you would go for chainmail earlier if you know its guaranteed
like maybe you would go for chainmail earlier if you know its guaranteed
Lightning2 months ago
i mean idt more than 5 people would even know the vanilla mechanic, but also i agree with you, why change vanilla when its standard already
Lightning2 months ago
ig it can be confusing when you always get chainmail so you think its guaranteed and then the 80th time you suddenly whiff
Lightning2 months ago
tldr im fine either way lol