Standardise witch drops
Open
Streakify29 messagesstarted Aug 28, 2026, 4:20 PM
gameplay
Had a game where the witch dropped a healing pot for me whilst my opponent only got redstone, helped me win 2 goals since wash something off cauldron and water bottle were both on the board
1821
StreakifyOP2 months ago
thought this was alr implemented lowk
DriftSythe2 months ago
I thought the witch can only drop healing while it’s drinking it
Bread2 months ago
potions can drop when the witch is killed while drinking it
Bread2 months ago
we need to test if its standardize when both player's witch is drinking
Bread2 months ago
unless thats what streakify is implying
DriftSythe2 months ago
yea if it’s drinking for both players its drop should be standardized if it’s not
sam2 months ago
Confirming this is not standardized
sam2 months ago
If two players kill a witch while it’s drinking healing pot, they can get different outcomes
sam2 months ago(edited)
This is a vanilla thing - draftout doesn’t to do anything to standardize mob drops at the moment because vanilla does already
Anyway it should be standardized obviously (for the case where both players have the same eligible drops)
Anyway it should be standardized obviously (for the case where both players have the same eligible drops)
beniibobs2 months ago
A lot of mobs have the 8.5% to drop their held item - is it also not standardised for those either? (skeleton bow etc.)
Threadfinn2 months ago
Should it be standardized across potion types or each potion separately? Like if one kills with healing pot while the other tries for fire res should they always have both/neither drop or should different held items count differently?
awesomeSallad2 months ago
Definitely each potion separately because of the hypothetical situation where a player wants to try for healing and fire res and the order doesn’t matter. Separately standardizes brain rng, if that makes sense
maskers2 months ago
makes me wonder, what happens if
for player 1: a skeleton dies naturally in a cave -> you kill a skeleton
for player 2: you kill a skeleton
idk if this can realistically happen
for player 1: a skeleton dies naturally in a cave -> you kill a skeleton
for player 2: you kill a skeleton
idk if this can realistically happen
sam2 months ago
good point - skeleton bow drops aren't standardized either
sam2 months ago
i would say each potion separately
sam2 months ago
rn ya the players get different drops
maskers2 months ago(edited)
are the drops just fully independent if this happens or is player 2 one drop behind
maskers2 months ago
or smth else idk
beniibobs2 months ago
I would assume they’re just independent rolls
maskers2 months ago
if this can realistically happensurely its realistic to blow up a skeleton with a creeper without hitting it before
maskers2 months ago
so assuming ^ its theoretically possible to get a bow from a skeleton with 2 skeletons while ur opponent needs to kill 50
if you blow up the first skeleton
if you blow up the first skeleton
maskers2 months ago(edited)
oh well if bows were standardised ig, maybe string from spiders is a better example
sam2 months ago
for bones, player 2 is one drop behind
sam2 months ago(edited)
for bow, the roll is fully independent
Threadfinn2 months ago
What about for blaze rods, or anything else that is dependent on player kill?
Threadfinn2 months ago
If one dies of natural causes does it still count towards the counter for player kills?
sam2 months ago
So for blaze it doesn’t advance it, but for spider it does (so your spider eye drop can get eaten by an ineligible death)
beniibobslast month
Implemented now