Wheat seeds from short grass are still not standardized
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GracefulBeauty13 messagesstarted Sep 24, 2026, 12:00 AM
gameplay
My opponent got wheat seeds on their 6th and 7th short grass broken and quickly won Breed Chickens in a forest spawn with not much short grass around, meanwhile I broke 13 short grass and got 0 wheat seeds.
9
Joel (kqrrot222)4 weeks ago(edited)
Had a play around. The logic from the code makes sense, but indicates that for that seed its actually meant to be the 24th grass broken that drops a seed. (and if you make a private lobby with that seed, and have commands run on game start to /tick freeze, its also the 24th). I think the issue is probably that random water somewhere (not that i could find any when i flew around the seed) could break grass, and that adds to the counter, and could behave differently for each player.
Theres also a separate issue that wasnt the case here, but lets say it was the 24th grass, and on your 23rd grass, you broke a tall grass, the second block from the tall grass gets broken as the "24th", but wont drop anything, and you lose that roll.
Theres also a separate issue that wasnt the case here, but lets say it was the 24th grass, and on your 23rd grass, you broke a tall grass, the second block from the tall grass gets broken as the "24th", but wont drop anything, and you lose that roll.
1
GracefulBeautyOP4 weeks ago
then it's likely my opponent was playing on higher sim dist than me (i was on 5 sd) and the natural short grass breaks put them much closer to the 24th grass
beniibobs3 weeks ago
If it is sim dist surely thereโs a way to detect player broken grass and standardise those just for Breed Chickenโs sake
1
Joel (kqrrot222)3 weeks ago
The issue i see with this, is that if you spawn near flowing water, you still have the issue of those grass broken not being standardised between the players. I feel its not uncommon for me in games to have run up a hill past flowing water to get to chickens and pick up already dropped seeds on the way.
Would also mean that if you had a bucket of water to break a large area of grass quicker it wouldnt be affected, but the standardisation of seeds once your past the first minute of a match probably doesnt matter at all
Would also mean that if you had a bucket of water to break a large area of grass quicker it wouldnt be affected, but the standardisation of seeds once your past the first minute of a match probably doesnt matter at all
beniibobs3 weeks ago
Yeah I mean flowing water would be bad but at least gracefulโs exact situation wouldnโt happen again
noura ๐3 weeks ago
i guess a possible solution is to make it impossible for grass to drop seeds when broken by natural sources, only when directly mined by a player
noura ๐3 weeks ago
not particularly vanilla but it's an option
GracefulBeautyOP3 weeks ago
idk how possible this is, but environmental short grass drops could be standardized by location and player-broken short grass could be standardized by sequence
GracefulBeautyOP3 weeks ago
the former somehow in a way that prevents you from abusing it by repeatedly placing short grass in the same spot and breaking it with a water bucket
GracefulBeautyOP3 weeks ago(edited)
i think environmental short grass drops remaining unstandardized also wouldn't be a big deal
noura ๐3 weeks ago
idk if standardizing by location is possible, but you could make them use two different random sequences for player-broken vs environmental grass drops