Not Frozen after Quick Play Rematch
Open
Sparksy / YoWuzUp2 messagesstarted Oct 9, 2026, 6:28 AM
gameplay
No one ever does Quick Play Rematch but I was surprised when my opponent did, so I accepted. Quickly realized that from spawning in before drafting, all the way to 0 on the countdown timer, you can just run around. Both me and my opponent did this in a game, and ran 30 blocks to a village before the time even started. Ticks were still frozen, couldn't actually punch anything until the game started, but yeah. I assume the replay file from my instance folder is sharable, so i've attached it. It starts with both of us already at the village at different parts, but he quickly ff'd
and here's the log from my prism console: https://mclo.gs/RzyTvT2
and here's the log from my prism console: https://mclo.gs/RzyTvT2
1
Background PinguApplast week(edited)
sparksychu
3 Issues Found:
You seem to be missing 1 recommended mod. You can download it here: planifolia.
You can get the latest versions of all mods from this website.
You have too much RAM allocated, which can cause lag spikes.
You should allocate 3400-5600 MB by going to Settings > Java in Prism.
Your launcher folder is located on the D:/ drive, which is often an HDD. If so and C:/ is an SSD, consider moving it to C:/ for better performance.Page 1/1 • Prism 26.3 Draftout log
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