Change Kill/Die to Warden to check for Ancient City instead of Deep Dark
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Coreybirdo14 messagesstarted Oct 12, 2026, 6:05 AM
gameplayobjectives
I just played a board with Kill Warden, and the deep dark that was checked was miniscule and had no shrieker. There was no other deep dark for hundreds of blocks. Making warden goals check for ancient city should guarantee a good sized deep dark so this doesn't happen.
Seed: -6781443331644355237
Seed: -6781443331644355237
17
CoreybirdoOP6 days ago
the next closest deep dark with a shrieker is 1k blocks away from spawn across an ocean
SparkFire_6 days ago
Couldn’t filtering for a shrieker have the same effect? (I do think it should filter for ac though)
4
Uniquepotatoes6 days ago
they cant filter for specific blocks
noura 🜛6 days ago
i thought it was how the netherwart filter worked
Uniquepotatoes6 days ago
oh yeah how does that work...
Uniquepotatoes6 days ago
they dont filter for any other blocks at least like creaking heart or whatever
isawabelle6 days ago
it could be filtering for housing bastion or the specific room in the fortress? might not be directly checking for the nether wart block
noura 🜛6 days ago
maybe, but that sounds like way harder to check for
noura 🜛6 days ago
like instead of just filtering for a block, you're filtering for 1/4 bastion variants and specific fort generation conditions
noura 🜛6 days ago
but i don't think anyone knows except marin
beniibobs6 days ago
If they did it this way then you might still get no netherwart bc of basalt corruption though so it would just be worse
SparkFire_6 days ago(edited)
Honestly I feel like that should be changed too. There was some discussion here: https://discord.com/channels/1493030345048719483/1540924894467072062
Threadfinn6 days ago
It still doesn't filter for the specific blocks, but they did recently guarantee larger biomes for a lot of goals so it's less likely to not have the needed block